![]() ![]() AFAIK only Rhino’s in the same boat.Īlias, Metacreations, DAZ3D, Maxon, and a plethora of others could easily have made the same choice but didn’t (in part because most started on Mac), but I don’t see too many 3D companies eager to go with DirectX. ![]() They also encouraged their users to develop processor-specific plugins, something even Adobe avoided. ![]() In a private conversation with a developer at what-was-then discreet, he confirmed that the sole reason 3DSMax hasn’t been ported (when other tools of theirs have been) is because they got vendor-locked early on into the synergy between Microsoft dev tools and DirectX to make any kind of porting essentially a scratch rewrite. The prequels didn’t represent much in the way of cutting edge animation or modeling.Ģ. ![]()
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