![]() ![]() you figure it out).Īsked what part of Shadow of the Tomb Raider came out best, Dahan says, "One of my favorite parts of the game are the puzzles, both the challenges in the side tombs and in the main game. ![]() In shifting from a support role to lead developer, Eidos had to work closely with Crystal Dynamics, which was challenging owing to the multitude of differences between the companies, not least the fact that they are on opposite sides of the continent (Crystal Dynamics is in San Francisco, Eidos Montréal is. He talks about learning how to work with Crystal Dynamics, which he refers to as a "roller coaster." Dahan is a Tomb Raider veteran, having worked on Rise of the Tomb Raider, but Shadow of the Tomb Raider was the first time Eidos Montréal took the lead. ![]()
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